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ABU MANOR v.2 INFORMATION |
*Only Requires Morrowind*
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DESCRIPTION:
Abu Manor is a large house mod, located in Ald-Ruhn, behind the temple. The exterior doesn't reflect the interior, but it does fit into the town of Ald-Ruhn, which I thought was more important. There is a Home Teleport Ring, which is sitting on the table right in front of the fireplace in the Living Room. Also, there are Alchemy Jars for every ingredient in Morrowind, Tribunal, Bloodmoon & Sri's Alchemy. There are no weapons & loot laying around, just a lot of decorations. The conservatory is not meant to be a complete collection of herbs. Altho, there are plenty of herbs, I chose the plants for their looks.The layout consists of the main Living Room/Entry with all rooms leading off of it. There are no long hallways in here, everything is pretty direct & one cell deep.
The following are in seperate interior cells to improve framerates:
Living Room, Dining Room, Kitchen & Alchemy, Bedroom & Study, Large Display Room, Smaller Display Room, Conservatory .
UPDATES/ADDITIONS FOR VERSION 2:
What I've done since the original version(there's been a couple of updates in between, just adding jars & such). So, I'm going to just state everything that's been fixed or added since the very first one.
Bittergreen & Coda Flowers Alchemy Jars have been added
Violet Coprinus was spelled wrong (not on the jar itself, but the name when you pointed to it)
Icons were missing for the fruits, eggs, chicken legs & plates in dining room. Those have been fixed.
Script added to dining room trees so that you are not able to pick them up.
North markers were moved around to reflect the correct direction on the ingame map.
(The exceptions to this are shortcut between Dining Room & Kitchen & shortcut between the 2 Display Rooms. I don't want to add hallways to make this right.)
Added jars for Sri's Alchemy, Bloodmoon & Tribunal.
The 4 chests are on the upper level display room were turned. As there is a lowering of the floor at the top of the stairs,so they were floating.
Light was added outside.
Containers were made into new objects so nothing would conflict with them. (Most already were.)
Pot floating in pool was fixed.
Ring texture added to home teleport ring & I changed the name on the ring.
Any other little fixes that people had reported to me since it's been out.
Increased holding capacity on smaller chests.Installation instructions are included in the readme, in case you have a previous version installed already. You will need to clean your save game which is explained in the readme.
CREDITS:
RandonName: Ring Texture for home teleport ring.
Andoreth: The alchemy jars with icons on them.
Vorwoda_the_Black:For contributing the script for dining room trees that make them "unpickupable".
Jake the Snake: Labeled Alchemy Jars, Recolored planters & urns (These are the ones that cames with TECS, they'll be in the Conservatory). Also, he'd done the chairs that have the red fabic.
Lady E: All the display cases except for the green glass cabinets & the ones w/the red fabric. All the very large colored flowerpots. The plates & fruits in the dining room & kitchen.
Dongle: The Green Glass Display Cabinets.
IndigoRage: The Display Cases w/ the red fabric on the bottom. .
Lord_Yig: Almost all of the carpets in the manor.
TextureFreak: All the tapestries, except the TECS ones & 2 of the rugs in the kitchen area.
Nomad: The trees in the dining room & the plants w/ white on their leaves.
Eric Henry: The colored urn type pots that have wicker on them.
Cait: For the chicken legs and eggs in the kitchen.
Fernelf, Launcelot & Rand0 who patiently downloaded & beta tested, Thank you so much!!!
All the people who answered questions & gave me advice on the forums: Thank You!!
If I'm forgetting somebody, please let me know, so I can update the credits immediately.

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